ONE MAP.
EVERY PLAYER.

A persistent strategy MMO on a single shared hex world. Free in your browser — no download.

... commanders online

// How it works

Low-poly meadow hexes with a scout planting a banner
01

Claim

Buy tiles with gold. Terrain decides what they yield.

Farms grow food, forests cut lumber, hills hide gems — every hex pays out around the clock.

Low-poly castle, walls, and town hall
02

Build

Camps, walls, forges, cities. Everything you raise persists.

Enclose your borders with walls; forges, mills, and warehouses keep working while you're offline.

Low-poly marketplace and mill with hay bales
03

Trade

One global market. Players set every price.

Corner the bread supply or dump cheap lumber — every coin you earn comes from another commander.

Low-poly warband mustered at a barracks
04

Conquer

Choose your army. Resolve the battle instantly.

Capture a tile when your combined attack power exceeds its total defense. Ties favor the defender. The losing force is destroyed; survivors keep their health.

// Systems online

Alliances

Band under a shared crest, crown a king, and plan the next war in alliance chat.

Player market

One global exchange. Every price set by another commander, not an algorithm.

Tech tree

Research branches that bend the rules of production, movement, and war.

Gem upgrades

Mine gems and equip your units to strengthen your army.

Wonders

Monumental projects that broadcast your nation's power across the server.

Couriers

Goods don't teleport. Couriers haul them tile by tile across the map.

One world

No shards, no resets. Every commander shares the same persistent map.

Leaderboards

Territory, combat, wealth, prestige — four ladders, one crown.