ONE MAP.
EVERY PLAYER.

A persistent strategy MMO on a single shared hex world. Free in your browser — no download.

... commanders online

// How it works

Low-poly meadow hexes with a scout planting a banner
01

Claim

Buy tiles with gold. Terrain decides what they yield.

Farms grow food, forests cut lumber, hills hide gems — every hex pays out around the clock.

Low-poly castle, walls, and town hall
02

Build

Camps, walls, forges, cities. Everything you raise persists.

Enclose your borders with walls; forges, mills, and warehouses keep working while you're offline.

Low-poly marketplace and mill with hay bales
03

Trade

One global market. Players set every price.

Corner the bread supply or dump cheap lumber — every coin you earn comes from another commander.

Low-poly warband mustered at a barracks
04

Conquer

Attacks resolve over minutes, not clicks. Planning wins.

Storm a defended tile and combat becomes SIEGE — a five-wave card duel for the land.

When armies clash,
the cards decide.

March on a defended tile and combat escalates into SIEGE — a five-wave card duel of chips, multipliers, and gem-powered jokers. Your units become your hand. Win three waves, take the land.

// Systems online

Alliances

Band under a shared crest, crown a king, and plan the next war in alliance chat.

Player market

One global exchange. Every price set by another commander, not an algorithm.

Tech tree

Research branches that bend the rules of production, movement, and war.

Gem jokers

Mine gems, socket them into SIEGE jokers, and build run-defining combos.

Wonders

Monumental projects that broadcast your nation's power across the server.

Couriers

Goods don't teleport. Couriers haul them tile by tile across the map.

One world

No shards, no resets. Every commander shares the same persistent map.

Leaderboards

Territory, combat, wealth, prestige — four ladders, one crown.