Free strategy MMO

One map.
Every player.

Build a town on one shared world map that never resets. Claim land, trade with your neighbours and defend what you build.

... players online

All scenes below are rendered in the game.

Chapter I

One big map

The map is generated from one world seed, with hills, forests, deserts and lakes. Land found past the edge lines up with what is already there.

There are no separate servers or resets, so your town stays for good.

A wide stretch of the map with ten towns belonging to five players, each territory outlined in its owner's colour, with farms, camps, rivers and armies on the march
A river winding through desert dunes, with palms and green banks along its oasis
Desert rivers Sandy and rocky land produces gold.
A broad tropical lake edged by dense forest and a river mouth
Tropical lakes Forest for wood, water for fish.
Pine forest around a cold lake and the river that feeds it
Cold north Pine forest, rivers and lakes.
Chapter II

Found your town

Found your town on open ground, then buy the tiles around it. Terrain decides what each tile produces.

  • Meadows and water produce food
  • Forests produce wood
  • Rocky shores, desert and highland produce gold
Chapter III

Build and upgrade

Workers build each site, and buildings grow as you upgrade them.

Demolishing refunds only half the cost, so plan ahead.

The town hall at level 1: a timber hall on a paved yard
The same town hall at level 2: a larger stone hall with outbuildings

Drag to compare

Chapter IV

Production keeps running

Farms, lumber yards, quarries and fishing camps produce around the clock, even while you are offline.

Workers at a windmill farm among its fields
FarmFood
A lumber yard with stacked logs at the edge of a wood
Lumber yardWood
A quarry cut into a stony shore, a worker at the stone
QuarryGold
A fishing camp standing out on the lake
Fishing campFood
The heart of a town: the marketplace, the bakery and the storehouse around the town hall
Chapter V

Trade with other players

Food and wood trade on one market shared by all players, at prices the players set.

Chapter VI

Armies take time to arrive

Armies walk the map tile by tile, so defenders see attacks coming and can change their orders. Riders are twice as fast but cost more.

A crimson army closing on a mint town from three sides: one company from the west, one from the south, riders from the east
Chapter VII

Battles on three fronts

Battles are split into the left flank, front gate and right flank. You divide your army before it leaves.

  • Win the gate and a flank to capture the tile.
  • Win a flank alone to raid it.
  • Ties go to the defender, and close losers retreat.
Chapter VIII

Join an alliance, or found your own

Bring your friends and name your banner. Members share a colour on the map, plan wars in alliance chat and reinforce each other's land.

A worker in a kettle hat and bandana, hammer in hand
Worker Builds and works your camps.
A spearman in plate armour, his spear upright
Spearman Holds your land.
A rider on an armoured horse
Rider Fast, for quick raids.

Gear shows your alliance colour.

Made for short sessions

Built for phones. A session takes about ten minutes, a few times a day, and your town keeps producing in between.

No pay-to-win

The game is free. The shop sells looks and nothing else: no power, no resources, no shorter timers.

No dice

Battles have no randomness. The split you choose and the numbers you can see decide them.

Shields while you sleep

New players start shielded, a raided player gets a recovery shield, and a capital can never be captured.

Allies who can help

Your alliance sees attacks coming and can station units on your land. A trusted ally can change your orders while you sleep.

Time off

Going away? Holiday mode pauses your empire and keeps armies off your land until you are back.

A race every week

Weekly rankings start from zero, so a player who joined last month can still top the board.

The land remembers

Your town stays for good, but worked land wears out and never recovers. New ground lies through the gateways, so the world keeps growing.

Alliances

Found your own or join one. Your own crest, a king and lords, and alliance chat.

Player market

Prices set by players, not the game.

Tech tree

Bonuses to production, building and combat.

Research

Agriculture, Warfare and Engineering branches.

Wonders

Landmarks that give their holder a bonus.

Nomad camps

Win them with gifts or by force.

One world

One map for everyone, never wiped.

Leaderboards

Territory, renown and weekly boards for battles, production and wonders.