How it plays
All scenes below are rendered in the game.
Free strategy MMO
Build a town on one shared world map that never resets. Claim land, trade with your neighbours and defend what you build.
All scenes below are rendered in the game.
The map is generated from one world seed, with hills, forests, deserts and lakes. Land found past the edge lines up with what is already there.
There are no separate servers or resets, so your town stays for good.
Found your town on open ground, then buy the tiles around it. Terrain decides what each tile produces.
Workers build each site, and buildings grow as you upgrade them.
Demolishing refunds only half the cost, so plan ahead.
Drag to compare
Farms, lumber yards, quarries and fishing camps produce around the clock, even while you are offline.
Food and wood trade on one market shared by all players, at prices the players set.
Armies walk the map tile by tile, so defenders see attacks coming and can change their orders. Riders are twice as fast but cost more.
Battles are split into the left flank, front gate and right flank. You divide your army before it leaves.
Bring your friends and name your banner. Members share a colour on the map, plan wars in alliance chat and reinforce each other's land.
Gear shows your alliance colour.
Built for phones. A session takes about ten minutes, a few times a day, and your town keeps producing in between.
The game is free. The shop sells looks and nothing else: no power, no resources, no shorter timers.
Battles have no randomness. The split you choose and the numbers you can see decide them.
New players start shielded, a raided player gets a recovery shield, and a capital can never be captured.
Your alliance sees attacks coming and can station units on your land. A trusted ally can change your orders while you sleep.
Going away? Holiday mode pauses your empire and keeps armies off your land until you are back.
Weekly rankings start from zero, so a player who joined last month can still top the board.
Your town stays for good, but worked land wears out and never recovers. New ground lies through the gateways, so the world keeps growing.
Found your own or join one. Your own crest, a king and lords, and alliance chat.
Prices set by players, not the game.
Bonuses to production, building and combat.
Agriculture, Warfare and Engineering branches.
Landmarks that give their holder a bonus.
Win them with gifts or by force.
One map for everyone, never wiped.
Territory, renown and weekly boards for battles, production and wonders.